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The Cog Reaper Released (Android)

Posted on December 18, 2017December 30, 2017 by Huw Davies

It seems like forever ago that inTeratocs started on the journey to releasing our first game. Well that day has finally come! The Cog Reaper is now available for Android users. Many thanks go to all the testers that have helped us get this far! The Cog Reaper on the Google Play Store Please go[…]

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How to ‘be’ a Game Developer Part 3 : Non-zero progress (from Quixatocs)

Posted on May 13, 2018May 13, 2018 by Huw Davies

I believe there are three keys to achieving anything you want. Why three? Because it’s pithy. I used these to become a game developer based on my definition of that term. Unfortunately, there’s no become a game dev quick scheme but here’s some general tips that I learnt along the way and that can be[…]

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Perplexive Perspective (Ludum Dare 41 Post Mortum from Quixatocs)

Posted on April 24, 2018April 30, 2018 by Huw Davies

This is a Post Mortum for my submission to Ludum Dare 41 Compo. TL;DR: I was really happy with the idea of the mechanic. I was constantly worried that the game was too difficult and would result in a lot of frustration. This is quite a tough thing to get a good handle on without[…]

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Circus Tyke Balance Hype (Ludum Dare 40 Post Mortum from Quixatocs)

Posted on December 14, 2017December 30, 2017 by Huw Davies

This is a Post Mortum for my submission to Ludum Dare 40 Compo. TL;DR : Generally happy with how I did in this one. Was aiming to improve on the art and music of this from last time and felt ok about that. The game is not, in my opinion as fun as my last entry[…]

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How to ‘be’ a Game Developer Part 2 : The Young Link (from Quixatocs)

Posted on December 14, 2017December 30, 2017 by Huw Davies

I’ve always been a gamer. Like I mentioned in my last post, I’ve been playing games, in some form, since I was 5 years old. During the early days of my gaming experiences I just simply enjoyed exploring and mapping all of the worlds that existed. I had a book that had a list of[…]

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Not Like This… (Ludum Dare 39 Post Mortum from Quixatocs)

Posted on July 31, 2017December 30, 2017 by Huw Davies

This is a Post Mortum for my submission to Ludum Dare 39 Compo. TL;DR : Happy with concept, game design, sounds, music and mood. Need to improve drastically on my art for Ludum Dare 40. Not Like This…        The Ktharns have caused an eclipse! Your solar cells powering the Electron Lance are offline and[…]

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Be a name in the game

Posted on June 22, 2017December 30, 2017 by Huw Davies

We’ve logged many play sessions since the start of beta testing of The Cog Reaper and have fixed some of the key issues affecting the majority of devices. I’m now hoping to increase this testing to more devices. For this we need more coginos to start running from The Cog Reaper! We would love for anyone[…]

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The Cog Reaper Early Access Available (Android)

Posted on June 19, 2017December 30, 2017 by Huw Davies

It’s been a while since I first released The Cog Reaper to alpha! I’ve been busy implementing a lot of the suggestions made by the alpha testers over the last few months along with adding in some new exciting features. Today, The Cog Reaper was promoted to Open Beta. This means that the application can[…]

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Recent Posts

  • How to ‘be’ a Game Developer Part 3 : Non-zero progress (from Quixatocs)
  • Perplexive Perspective (Ludum Dare 41 Post Mortum from Quixatocs)
  • The Cog Reaper Released (Android)
  • Circus Tyke Balance Hype (Ludum Dare 40 Post Mortum from Quixatocs)
  • How to ‘be’ a Game Developer Part 2 : The Young Link (from Quixatocs)

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